tag:blogger.com,1999:blog-79529672159691080782024-03-13T01:38:39.360-06:00No Dice Games<center>A small blog about my days working for myself.</center>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7952967215969108078.post-18064182890391005342012-05-17T16:27:00.000-06:002012-05-17T16:30:32.680-06:00CWG: Things I've never had to think aboutWhen I started working on games I had all these crazy projects lined up.<br />
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A chapterized FPS made in UDK.<br />
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A sidescrolling cowboy based castlevania like game.<br />
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A bird poopin on people...<br />
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Basically I had a lot of intent and zero skill in the making of these projects, so I learned. I learned how to plan out a game, and to organize all my thoughts in physical form and especially to try and think within your limits. So I continued to downsize until I came around with CWG. I currently have cards taped all over my living room wall for visualization purposes. Does it help? No... not really... But at least it did something I didn't really expect.<br />
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I can see the scope, and the damned HUGE amount of work it takes to make a game. I had organized all the things I needed to get done into three major categories; Art, Sound, Code. I broke those down further: Art = animation/static, Code = movement/attack/defend etc etc.<br />
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Hell if the thing that took me completely by surprise is all the smaller things like effects, or the pure number of sounds that need to be made, and all kinds of other small things.<br />
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In actuality its the effects that are kicking my butt. I spent the day working out how I wanted the muzzle flash to look like. The MUZZLE FLASH! <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiGm0BuFPaEweL_IQbm2M6jBSAOtQ_W_4yvR5vLNYszfhCfTC5-Aet4e0knUSx9a77krljqeQaqiZhTjVFJw4qACxi783NsausMlRH6-SNpTLNZAmmQ-olUGsxSBTtr0BjkXINUMVjpiV5/s1600/Muzzle0001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiGm0BuFPaEweL_IQbm2M6jBSAOtQ_W_4yvR5vLNYszfhCfTC5-Aet4e0knUSx9a77krljqeQaqiZhTjVFJw4qACxi783NsausMlRH6-SNpTLNZAmmQ-olUGsxSBTtr0BjkXINUMVjpiV5/s1600/Muzzle0001.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiExAv3PusOLkEgWs3XDivTUtpOUHQwgm-WwwcOqXdZf0i4OLsmf-hZTRoz3Kll42HhxRybWYVL8POEgvs6L02POOfizsxU_-iN5nieiMY3m1946jc7Vdux9giVptBC8TH1ym9lLEK-wRpf/s1600/Muzzle0002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiExAv3PusOLkEgWs3XDivTUtpOUHQwgm-WwwcOqXdZf0i4OLsmf-hZTRoz3Kll42HhxRybWYVL8POEgvs6L02POOfizsxU_-iN5nieiMY3m1946jc7Vdux9giVptBC8TH1ym9lLEK-wRpf/s1600/Muzzle0002.png" /></a></div>
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Look how small they are!</div>
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Things are freakin tiny and they took a few HOURS (5ish) to make look the way I wanted them too. WHAT THE HELL!?</div>
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Enough yelling though. </div>
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Seriously when planning out your game you really need to put a lot of thought into your work flow and priorities. I currently have only a couple effects left to do (air and ground explosions), and to finish animating the Rambo sheep I talked about in the last post.</div>
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Than its on to all the menu screens and such, I still have to make a custom font for this game... I think at least.</div>
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Due to lack of pictures I will instead pimp out a new chiptune CD I have been listening to while I work. Give it a listen, and if you really like it, support the guy, its really good stuff!</div>
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Kubbi-Sleet: <a href="http://kubbi.bandcamp.com/album/sleet">http://kubbi.bandcamp.com/album/sleet</a></div>
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Peace for now.</div>
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#DontMessWithTheHeff</div>
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*NEWS*</div>
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We have a domain! www.NoDiceGames.com </div>
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So far its just a splash as we get an initial Wordpress installed onto the site but it should be up shortly!</div>
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Secondly, my new bro-grammer(finally found one!) is currently re-building all of CWG in Unity. Such sweetness! That means when the site is up you should be able to play CWG in browser off of our site! So excite.</div>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-40056679895825710072012-05-09T16:22:00.001-06:002012-05-09T16:22:42.498-06:00CWG: How to throw out an asset<br />
Its been a bit since my last post, no excuses I just have been working.<br />
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While keeping my mind on the Cows With Guns project I worked and toiled away finishing up the last enemy in the spawn sequence. The Sumo sheep! <br />
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He was pretty cool, did what the other sheep didn't and ran across the field to attack you, and he ate up all your shots! Coming only once every hundred spawn waves was good too, so I treated him like a mini-boss of sorts.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKkrE1cd7-7r4OdxNq8WNY1SW77LujonZaAzOEF93UPrff9Q89LMq117hfc0uhDqgng414X30BPIAGWaRr6ghV4OYcT3TQ8JNUVsL9IpzgVE3QyPB85rnce5mErSOoTha5Z61Tstn6IetV/s1600/sumo1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKkrE1cd7-7r4OdxNq8WNY1SW77LujonZaAzOEF93UPrff9Q89LMq117hfc0uhDqgng414X30BPIAGWaRr6ghV4OYcT3TQ8JNUVsL9IpzgVE3QyPB85rnce5mErSOoTha5Z61Tstn6IetV/s320/sumo1.png" width="320" /></a></div>
Damn if he didn't make my cut about a month ago... I sketched this mofo at least a dozen times, animated him once even and when I really started to think about it, the Sumo just didn't match the purpose, or even the ridiculous theme I was going for. Something needed to be done immediately...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrMfhDXkQVYf-pld1J4z2aInJMOpL8gBV7c8xK_2xHaxc6WCGfWK9m8ozh5rZOo3B3N9yID-z9f8-yJJqpqqVo7QvBuhiAFHOQ-Do-waQ62ynbr4qNrxr-ro72U5uM4muMdjXhBh4V6N4/s1600/sumo2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrMfhDXkQVYf-pld1J4z2aInJMOpL8gBV7c8xK_2xHaxc6WCGfWK9m8ozh5rZOo3B3N9yID-z9f8-yJJqpqqVo7QvBuhiAFHOQ-Do-waQ62ynbr4qNrxr-ro72U5uM4muMdjXhBh4V6N4/s320/sumo2.png" width="320" /></a></div>
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I tried to redesign him a couple times each got worse and worse.<br />
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At this point I just threw him out and built up a guideline of what purpose I wanted him to serve. It was pretty infuriating but the new result came out much better than I anticipated.<br />
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When I realized I was aiming to make a mini-boss I decided he needed to guide the player into the boss fight in at least one way. Thus he is now the enemy who teaches you about telegraphed attacks (A small animation before a strike to help identify patterns. ex. You pulling your arm back to punch someone is a telegraph). So I needed him to have a ranged attack he could telegraph, how about another big machine gun! Only one isn't good enough anyways! So I started to draw up some ideas and the Rambo sheep was born!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimTVUnGFYvKLujpt5Wtt20fnWu9lqevEbPkBac86Kyt8gu-pwNFRuTP0qpfo5HM0Owsf4pAQZiFFUdZoeWJIoCsMqz7MeS-17wfeJ-U0HSqYRT_SMzANbS7NF-I-hQvpNAbu9mPPZquHBA/s1600/Rambo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimTVUnGFYvKLujpt5Wtt20fnWu9lqevEbPkBac86Kyt8gu-pwNFRuTP0qpfo5HM0Owsf4pAQZiFFUdZoeWJIoCsMqz7MeS-17wfeJ-U0HSqYRT_SMzANbS7NF-I-hQvpNAbu9mPPZquHBA/s320/Rambo.png" width="320" /></a></div>
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This is only a WIP at the moment but I am excited to finish him up and get him animated. Being way more readable and goofy (Muscle sheep with a grudge and a big fucking knife!) he ties in with everything I want him to do for the player.<br />
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Till next time. <br />
#DontMessWithTheHeff<br />
<br />Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-42022707439016995172012-02-07T01:07:00.001-07:002012-02-07T01:16:36.633-07:00CWG: Run Heff Run!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuxVdQtz6pX5ue9MCRJJsAlXHYwXXwZDsD0vszbm9ZQ-1CrHp1WLX0vlIFdAIOi5beIoDh7hOnUTfvJX7uh-rY12FqYZjSvVIRDBUOpuVB04HfLtladrso5i_VN4j8y0BnQCEbEvWB_K76/s1600/HEFF-RUN-WIP0.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuxVdQtz6pX5ue9MCRJJsAlXHYwXXwZDsD0vszbm9ZQ-1CrHp1WLX0vlIFdAIOi5beIoDh7hOnUTfvJX7uh-rY12FqYZjSvVIRDBUOpuVB04HfLtladrso5i_VN4j8y0BnQCEbEvWB_K76/s1600/HEFF-RUN-WIP0.gif" /></a></div>
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So I finished up with Heff today. She's fully animooted and slapped into CWG. Its a small post tonight but I am tired and want to do a more extensive post on motivation and keeping myself on track. Peace ya'll.<br />
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PS - Stupid Flash doesent know how to export a GIF nicely....</div>
PSS - And my test runs for the lulz<br />
PSSS - Wow did these ever break... If your having issues viewing them, open in their own element. Works for me!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij6ul_nlsmn8XnukRGZcZhR9zIXMlt5wnzqXd-haxQB_eKRDTGTX4-YheuXftdoR1XD9dKctba7hF3UYgVoIK1iIEOdFEYsJLMGMVLAoe-3S84Q7WL_UIaMgcjTquIYiaYXpBteN0UnX9I/s1600/First+Real+Run.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij6ul_nlsmn8XnukRGZcZhR9zIXMlt5wnzqXd-haxQB_eKRDTGTX4-YheuXftdoR1XD9dKctba7hF3UYgVoIK1iIEOdFEYsJLMGMVLAoe-3S84Q7WL_UIaMgcjTquIYiaYXpBteN0UnX9I/s1600/First+Real+Run.gif" /></a></div>
<br /></div>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-16949594269725204192012-01-08T22:05:00.001-07:002012-01-08T22:11:25.670-07:00CWG: Heff 3000 & SHINY NEW GUN!<div>So I got mad at trying to make pixelate backgrounds for CWG and after a one sided yelling match I started playing with Flash. BOOM Heff 3000, final design/color, not final iteration. Have to re-draw her at least once more to re-orient her arms to the gun being infront of her now.</div><div><br /></div>In-Game:<div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6nNUmm9aoGmUytGu3SHLGQPfGtbrsvwXVCO4Y5xL9AYHkcMeJ2LVTx57uggP0834b_UeF8xBRIEtV90kIBzf_9ZiG4zZTiEIjUw5yXtNKBtd7uDuE8FVbYFtpMaSXa9G7PlIJhfGnYocI/s1600/Heffer3000WIP.jpg"><img style="cursor:pointer; cursor:hand;width: 52px; height: 55px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6nNUmm9aoGmUytGu3SHLGQPfGtbrsvwXVCO4Y5xL9AYHkcMeJ2LVTx57uggP0834b_UeF8xBRIEtV90kIBzf_9ZiG4zZTiEIjUw5yXtNKBtd7uDuE8FVbYFtpMaSXa9G7PlIJhfGnYocI/s320/Heffer3000WIP.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5695494629424170130" /></a></div><div><br /></div><div>Blown-up:</div><div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWgODE8sUBWG4aRduWwbiQFA8oUiXy_MBKpDIb0Wly3arrXzGO40lYJhneC8RqikDs2tfV_IeHe9YNHaR3sIjEYagpvyk_l6LB38hL-nu15c86Ae9GIbYuLoTUkAahsR-y0QC7xIZAoo6U/s1600/Heffer3000WIP-LARGE.jpg"><img style="cursor:pointer; cursor:hand;width: 254px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWgODE8sUBWG4aRduWwbiQFA8oUiXy_MBKpDIb0Wly3arrXzGO40lYJhneC8RqikDs2tfV_IeHe9YNHaR3sIjEYagpvyk_l6LB38hL-nu15c86Ae9GIbYuLoTUkAahsR-y0QC7xIZAoo6U/s320/Heffer3000WIP-LARGE.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5695494612173864082" /></a></div><div><br /></div><div><br /></div><div>Animation skeleton holding complete gun & crazy face to make me laugh....:<br /><div><img style="cursor:pointer; cursor:hand;width: 105px; height: 105px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-GtM2G1-Wow2f9Cu0IUTi04ZcrAwDEPavq3PVHuqKTHJUqmzEJa2Dq_QULX6suUT5cq0lF9rGmnGAgy6hC-dqO-7jnE-n0DvNmU26xy65n6JC-uOKnKVoZUtO1ByDQURu1q7worKVwTQo/s320/Heff-Run+cycle+WIP0001.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5695494629648951346" /></div></div><div><br /></div><div>Bye for now! And I will have animations/backgrounds done pretty soon I think.</div>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com4tag:blogger.com,1999:blog-7952967215969108078.post-80379706629969251962011-09-04T21:38:00.000-06:002011-09-04T21:49:54.273-06:00CWG: Heff got a makeoverSo here it is after getting some help from another pixel pusher over on www.TIGsource.com<div>
<br /></div><div>He said that I was creating too big of a palette, that when dealing with pixels, less is more.</div><div>
<br /></div><div>So here is the original.</div><div><img src="http://i59.photobucket.com/albums/g302/Angelbait/coworiginal.png" style="cursor:pointer; cursor:hand;width: 437px; height: 372px;" border="0" alt="" /></div><div>She has a LOT of colors, approx 13.</div><div>
<br /></div><div>And here is the redux:</div><div><img src="http://i.imgur.com/5z9cc.png" style="cursor:pointer; cursor:hand;width: 322px; height: 400px;" border="0" alt="" /></div><div>
<br /></div><div>Actual size</div><div><img src="http://i.imgur.com/P3Ada.png" border="0" alt="" style="cursor: pointer; width: 47px; height: 57px; " /></div><div>
<br /></div><div>The new Heff only uses 6 colours, and much more design focused than the previous.</div><div>
<br /></div><div>I like it more, do you? Soundoff!</div><div>
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<br /></div>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com1tag:blogger.com,1999:blog-7952967215969108078.post-78931156516252501762011-08-30T22:05:00.000-06:002012-05-22T14:20:36.456-06:00CWG: Color palette battle....<div style="text-align: center;">
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So here I was just sitting around staring at my project when I get bitch slapped by the realization that my game does NOT have any color co-ordination what-so-ever.<br />
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So today, as I stood around at work, I tried to figure out color theory on my own; d<span class="blsp-spelling-corrected" id="SPELLING_ERROR_0">idn't</span> make it very far... but my upstairs neighbour, who is a phenomenal artist (I'll likely post his work sometime in the future :P), took some time out of his evening to talk with me about color theory; that got me much further.</div>
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Here's what my game looks like now...</div>
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Yeah it breaks the boundaries of my blog, wanna fight about it? The important parts are in focus anyway.</div>
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And I will be using this color palette to go back over all the assets, even re-creating some here and there, to unify the entire look of Cows With Guns!</div>
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<img alt="" border="0" src="http://i59.photobucket.com/albums/g302/Angelbait/NewPallette.png" style="cursor: pointer; height: 80px; width: 160px;" /></div>
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What do you guys think of the new palette? I still feel like I am missing something...</div>
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Anyways, special thanks to Simon! I'll likely be getting your help much more in the future.</div>
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<br /></div>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-1671158151727357832011-07-01T19:34:00.000-06:002011-07-01T19:43:25.807-06:00Simon Says: Goon and friendsBeen drawing up the enemies that you kill as you play Simon Says :P<br /><br />Its not much of a post due to the lack of the game progress(there is none thanks to not being able to figure out both how to get "Simon" to work, NOR the wave spawner! GROAR!) but its some sketching.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxL3pxfeUPG2xMLl84ZB56fJE_ml5eKTPPOMpTZHZ-YO0rhRWXfrbTwr92ESipTgPqzY34q535goT6K1xLIWQtZ3psN9Y2lc2DA4UUfHNoszf1nYe9Qo8JW73t2PQpISU3mon7GbjbEWkn/s1600/Goon.jpg"><img style="cursor:pointer; cursor:hand;width: 149px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxL3pxfeUPG2xMLl84ZB56fJE_ml5eKTPPOMpTZHZ-YO0rhRWXfrbTwr92ESipTgPqzY34q535goT6K1xLIWQtZ3psN9Y2lc2DA4UUfHNoszf1nYe9Qo8JW73t2PQpISU3mon7GbjbEWkn/s200/Goon.jpg" alt="" id="BLOGGER_PHOTO_ID_5624564343538831490" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghVy5K6e7IE4PZvznjbKx_99UePV-Ti2yIN8lWTVC_zC7wlKFYdgNVeki4x0gLgZV8qRBmNpBGaRxvFwGn5GquJ_YOhDj0i3fK-pMW30XRkjK_W2RhiN28Dbl0DBj8ogUtligyl9iAjeiw/s1600/OtherCritters.jpg"><img style="cursor:pointer; cursor:hand;width: 138px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghVy5K6e7IE4PZvznjbKx_99UePV-Ti2yIN8lWTVC_zC7wlKFYdgNVeki4x0gLgZV8qRBmNpBGaRxvFwGn5GquJ_YOhDj0i3fK-pMW30XRkjK_W2RhiN28Dbl0DBj8ogUtligyl9iAjeiw/s200/OtherCritters.jpg" alt="" id="BLOGGER_PHOTO_ID_5624564483208711586" border="0" /></a><br /><br />Peace for now!Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-68639464325581120232011-06-28T15:09:00.000-06:002011-06-28T15:19:40.499-06:00Simon SaysSo I've been working on my Game Maker skills at the same time I am roughing my own self up to finally just RELEASE something, anything really.<br /><br />So I sta<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ERxpWmQWj8MXLskzzgl70LxrBvz0g97JKkFxVlpTSTubd7UKkJp_vLdkxNXFgeP8ADU8QLC8dLKUkEVVS7TRs2ouzmqHsa4jkKLKY-_rYFWOqLgIHtibb1vZzptwWjvg6OMt5HZRpVzF/s1600/Simon.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 100px; height: 100px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ERxpWmQWj8MXLskzzgl70LxrBvz0g97JKkFxVlpTSTubd7UKkJp_vLdkxNXFgeP8ADU8QLC8dLKUkEVVS7TRs2ouzmqHsa4jkKLKY-_rYFWOqLgIHtibb1vZzptwWjvg6OMt5HZRpVzF/s200/Simon.png" alt="" id="BLOGGER_PHOTO_ID_5623382730092150130" border="0" /></a>rted working on a new idea, one that is easy, short, and somewhat cool looking. So I decided to try and make a new adaption of the old Simon memorization game. Its still the same as the old simon (the game tells you a button, you press it. Game adds new button to press after previous, you press the correct sequence, etc etc....) except that when you press the associated button, you see a character squish some kind of bug. Think, Guitar Hero meets side scroller...<br /><br />I havent gotten much work done on it, but here's the first screen I took of the progress so far. It has random spawning trees that move in front of, and behind the main character. I had just started trying to get an actual Simon says terminal up but I'm an idiot and cant figure out how to have an item with multiple frames in it...<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQBacnjOw-Wnh1vNVhdM08PE4ZIw3OCk5rTkj9eS3QNJRIp4zRCGp6dj7Cs4EvoSAAXkXi7d_IT2Rx3wE23nu9PZsnH8NmsndoIwavcHj4jRupyMLOGKdUJ6-z9V07hCEGFRl9Z13lUYj7/s1600/SimonScreen001.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 213px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQBacnjOw-Wnh1vNVhdM08PE4ZIw3OCk5rTkj9eS3QNJRIp4zRCGp6dj7Cs4EvoSAAXkXi7d_IT2Rx3wE23nu9PZsnH8NmsndoIwavcHj4jRupyMLOGKdUJ6-z9V07hCEGFRl9Z13lUYj7/s320/SimonScreen001.jpg" alt="" id="BLOGGER_PHOTO_ID_5623382219615421506" border="0" /></a>Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-71246229182342865052011-04-12T16:15:00.000-06:002011-04-12T16:27:27.011-06:00Fundamentals: Morning of DOOM<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6h4VUeV_wm6oKKUKQIG3pnhLsWuzxMF7B_iYn23-RiawNlJ0bKAB5ZXkbxSBhAYnlIlvl84lBgWYGyrrDLljAoBvSgM_-IwQysxXjG4k59rtejmhR2Cm6iQGDCVOhm9DHf2T7zmDUpIuL/s1600/UltimateDoomPoster.jpg"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 212px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6h4VUeV_wm6oKKUKQIG3pnhLsWuzxMF7B_iYn23-RiawNlJ0bKAB5ZXkbxSBhAYnlIlvl84lBgWYGyrrDLljAoBvSgM_-IwQysxXjG4k59rtejmhR2Cm6iQGDCVOhm9DHf2T7zmDUpIuL/s320/UltimateDoomPoster.jpg" alt="" id="BLOGGER_PHOTO_ID_5594827049137127282" border="0" /></a><br />I have the books, the map creation software, the modding tools, and posters. If you have the comic, you are better than I. But we can all agree, DOOM was THE trademark design of FPS games in all generations.<br /><br />When I was young the fast paced gunplay and blasting through hordes of enemies on godmode with infinate ammo was a damn sweet time. Now, as a game designer, I play it loud, alone, and in the dark. This game set the tone for all games in the future of its kind, pay close attention and you may notice this.<br /><br />From the angle of design lets break down some of the fundamentals of this classic:<br /><br />-Levels were designed with very open/close kinds of theme's. If there was a very open level you knew at one point or another you were going to have to get in close with some corridor enemies to get a keycard, or new weapon.<br /><br />- Monsters were simple, and filled all voids of player need. Brainless/aimless zombies(fodder, aka Grunts), Fire spitting Imps that rip you apart up close(generals aka Elites), big pink hairless gorillas that gnaw you to death in the dark(Dogs of war aka Buggers), catching my drift?<br /><br />- Player and game had a very understood bond over new fancy things. If you touch that keycard/weapon/healthpack/enticing thing, enemies were going to come from some secret room right behind you, and try to tear your asshole out.<br /><br /><br />ID, you guys invented the game we know as FPS. With these simple rules dozens of games have come from seemingly nowhere. Thanks guys for giving me hours of nightmares and years of fun!<br /><br />-AaronAaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-75389143577294331102011-04-12T02:34:00.000-06:002011-04-12T02:41:53.610-06:00Full Indy: Static shouldersSo I was at a really cool Meet and Greet kind of event for Indie game designers in Vancouver and it was very interesting to see other opinions of our community. I was hoping to see more... appreciation for the industry of the indie designer. In the other hand I truly understand the opposite end of this sector. There are people out there, trying to pay the bills with indie titles. <br /><br />I finally may have a programmer that I can rely on though! It however wasent at the meetup. An old friend of mine is finally getting back into his game design frame of mind and wants to work with me so its a shot, but its worth it.<br /><br />Some more sketches for my NEST concept were thrown together on the bus as well. Thinking of watercoloring them tomorrow. Expectations are... dismal at best on that enterprise! <br /><br />Thanks for the read, and thank you to Full Indie, you guys are cool. :D<br /><br />-Aaron<br /><br />PS - To those that are following this blog, this is a fantastic group of people that really want to push the innovation and greatness that is the indie market! http://www.fullindie.com/Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0tag:blogger.com,1999:blog-7952967215969108078.post-29341285449827954322011-04-10T23:07:00.000-06:002011-04-10T23:12:17.611-06:00A new blog: refresh<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX0BKP9SWRRmJRYCDFoUqTKFu6MjJ6D223LeC3eWe_XL32LJLWfwEFJP3g8giTU0QUHZ7k1HmpN6IFyNrNsVQBMG-dSUzRyiXltm5NKNq5M4eq5Y8Bd2bAmcIhDdFFIaMUhKWFCWCE_Wc1/s1600/scan0001.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 253px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX0BKP9SWRRmJRYCDFoUqTKFu6MjJ6D223LeC3eWe_XL32LJLWfwEFJP3g8giTU0QUHZ7k1HmpN6IFyNrNsVQBMG-dSUzRyiXltm5NKNq5M4eq5Y8Bd2bAmcIhDdFFIaMUhKWFCWCE_Wc1/s320/scan0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5594189223753519666" border="0" /></a><br />I've been working on trying to finish a real project finally. One of my most recent ones may actually come to completion as well!<br /><br />So just keep up to date on this new blog of mine and you will know my story, however short it may actually be!Aaron "Angelbait" Fossetthttp://www.blogger.com/profile/00480955827900514352noreply@blogger.com0